Take your Spy and place him in the 3rd row behind your General and when the opponent's Marshal comes alone, lure the Marshal in by moving your General next to your Spy and then attack with your Spy. Since the Marshal is so important, I don't think he can adequately be balanced by the General in a split forces strategy as you suggest. This allows me to counter a big threat on either edge. This allows me room to swing pieces back and forth on my side of the lakes.Īlong with the idea of preserving mobility, I almost always start my Marshal and Spy in the middle of the board. Also, this makes it easier to call on reserves that are initially placed toward the back, like the end-game Scouts.Īdditionally, I try to occupy territory between and beside the lakes. I find that these setups preserve my ability to move appropriate pieces toward or away from the action (or at least bluff that I am pulling over a big gun or running away). I am a strong believer that pieces that don't move should be pushed toward the back and corners. I generally set up my pieces in a fashion similar to Triple Threat or Corner Fortress. I think you should mention the importance of mobility. These next comments are from Daniel Wakabayashi. This sacrifices some offensive firepower, but keeps the Flag a little safer, in my opinion. Variation of the Shoreline Bluff: Remove the Bomb on the inside and keep the Marshal nearby. Variations include substituting a Sergeant with a Major and the Colonel with the General if the Spy is nearby. These four pieces work together to dent the opponent's line. Killer Pack - I group four pieces together, two on the front line and two behind, to form a strong unit. These next two tips are from Ken McElhaney.
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